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Latest News:


June 2010 .06.18.10.
Time for another update. This time my site was invaded
by some hackers and redirected a bunch of stuff to Russia.
Exciting.

Still working at HNTB as a 3D Visualization Team Lead.
Focused on R&D and have stepped out of the day to day
project production work. Looking at integrating workflows
across groups, scripting solutions, training/support/troubleshooting,
investigating new tech. Lots of fun stuff.

Been married a year now, bought a house. Lots of good things.
Haven't been spending any time developing my website because
of the myriad of other things to do around work/home/play,
but I'd love to hear from you, just drop me an email.



Update .05.09.07.
Nothing like domain registration expiration to
get you to update your website news eh?

If you visted my page in the last day or two you
may have noticed it had undergone some extreme
changes, like it had turned into an autogenerated
link farm shenanigan.

Thankfully, a three minute phone call to hostrocket
customer support got everything straightened out,
so all is well now.

In other news, I comnpleted 1 1/2 years of employment
with Trinity Animation, and as of July 2006 I have taken
on the role of "3D Visualization Specialist" at HNTB.
It's lots of fun.
Sometime soon I hope to get some recent work up here.
I'm in the corporate office and therefore get to work with
clients from all over the country. We do lots of highways,
bridges, airports and the like, which is actually
much more exciting than it sounds!

Take care & keep in touch,
I may not update this site much,
but I'm always available for contacting at
James@JCanimator.com



I'm alive. .09.14.05.
In fact, not only am I alive, but I'm employed!
That's the reason for my 6+ month
departure without any update whatsoever, I've
been hard at work at Trinity Animation.

During my time there I've become proficient in 3dStudioMax7
and have been getting familiar with combustion4 as well.
Most of my latest work has been in the architectural field,
however I am making plans on expanding my character
animation abilities within Max as well.

I plan on giving another update shortly with some
new media, so look for some of my new
architectural work in the coming weeks!



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