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•Do cool stuff.
•Create the button that does 10 tedious things for you automatically.
•Exceed expectations.
•Approach complex workflow barriers from a unique perspective, solve them. |
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- HNTB Corporation - 3D Visualization Team Lead October 2008-Present
- www.HNTB.com
- •MaxScript and C# programming for workflow automation and new tech development
- •Led a team of 2-3 other visualization specialists on production projects
- •Firmwide 3D visualization support & training
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- HNTB Corporation - 3D Visualization Specialist July 2006-October 2008
- www.HNTB.com
- •Directly responsible for a wide variety of engineering related visualizations
- •Provide media for direct client jobs as well as marketing pursuits
- •Support managing company render farm
- •Researching new technologies and development of both internal and external beta software
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- Trinity Animation - Artist February 2005-July 2006
- www.trinityanimation.com
- •Full time experience working with 3ds Max 6/7/8
- •Experience training and demonstrating both Maya and Max
- •Primary focus in architectural modeling, with exposure to compositing/texturing/lighting
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- Resistance - Student Game Project January 2005
- www.resistancethegame.com
- •Animated two different characters each with their own version of the following animation cycles:
- •idle, run, walk, gun_fire, explosion reaction, death, ninja kick/melee attack, un-holster gun, and place item on ground.
- •Game utilizes the Torque engine.
- •In just the first night after initial contact with the programmers I completed basic animations for one character to allow for early implementation/testing.
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- Splintered Kingdoms - Game Design Collaboration March 2004-August 2004
- •Lead rigging & animator.
- •Created 5 primary player character rigs & 9 animation cycles for each.
- •Also completed approx. 5 animations each for 11 custom creature rigs, all compatible with the OGRE Engine.
- •Worked closely with programmers to develop, design, and test the animation exporter.
- •Creation and supervision of all rigs built to specific engine requirements and capabilities.
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- Turmoil - Student Game Project October 2003-December 2003
- •Responsible for several mechanical biped animation cycles.
- •Created a thirty second intro-cinematic utilizing game assets and footage.
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- Fallen Angel - Student Game Project Oct 2003-Nov 2003
- •Created animation cycles for a non-human boss character and aided getting the character in-game.
- •Cycles included: idle, walk, death and multiple attacks.
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•Civil Engineering Visualization
•Animation
•Setup/Rigging
•Troubleshooting
•MaxScripting
•C#
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•3ds Max 6-2012
•Adobe Photoshop
•Adobe After Effects
•Microsoft Visual Studio 2010
•Combustion 4
• Maya 4.5-7.0
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Full Sail Real World Education Graduated March 2004 Winter Park, FL
Associate of Science in Computer Animation
Focus in Maya, with exposure to Shake, Final Cut Pro, Photoshop, After Effects
Broadmoor Technical Center Graduated May 2002 Overland Park, KS
720 Hours Certificate in Multimedia I & II
Focus in Computer Graphics Software
Shawnee Mission West High School Graduated May 2002 Overland Park, KS
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Autodesk University 2010
Siggraph 2010
Autodesk University 2009
Siggraph 2008
Unreal University November 8th-9th, 2003 Raleigh, NC
Comprehensive workshop focusing on mod creation utilizing the Unreal Game Engine and it's tools.
Siggraph 2003 July 27th-31st, 2003 San Diego, CA
Exhibit and Conference Pass
NexTech - The National Summit of Young Technology Leaders July 1st-10th, 2001 Austin, TX
One of 1,000 students from across the country to attend this event focused on technology and the businesses that surround it.
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FedEx Ground August 2004-February 2005 Overland Park, KS
Package Handler, Required initiative and lots of energy
FullSail Real World Education May 2003-February 2004 Winter Park, FL
Computer Lab Monitor
AMC Theatres Sep 2000-Sep 2002 Leawood, KS
Staff Supervisor, Projectionist, Customer Service |
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