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Resume
James Clarke
James@JCanimator.com
Objective
Provide the ideal solution and body of work to each client I team with!

Industry Experience
HNTB Corporation - 3D Visualization Specialist      July 2006-Present
www.HNTB.com
•Directly responsible for a wide variety of engineering related visualizations
•Provide media for direct client jobs as well as marketing pursuits
•Support managing company render farm
•Researching new technologies and development of both internal and external beta software
Trinity Animation - Artist      February 2005-July 2006
www.trinityanimation.com
•Full time experience working with 3ds Max 6/7/8
•Experience training and demonstrating both Maya and Max
•Primary focus in architectural modeling, with exposure to compositing/texturing/lighting

Projects
Resistance - Student Game Project      January 2005
www.resistancethegame.com
•Animated two different characters each with their own version of the following animation cycles:
•idle, run, walk, gun_fire, explosion reaction, death, ninja kick/melee attack, un-holster gun, and place item on ground.
•Game utilizes the Torque engine.
•In just the first night after initial contact with the programmers I completed basic animations for one character to allow for early implementation/testing.
Splintered Kingdoms - Game Design Collaboration      March 2004-August 2004
•Lead rigging & animator.
•Created 5 primary player character rigs & 9 animation cycles for each.
•Also completed approx. 5 animations each for 11 custom creature rigs, all compatible with the OGRE Engine.
•Worked closely with programmers to develop, design, and test the animation exporter.
•Creation and supervision of all rigs built to specific engine requirements and capabilities.
Turmoil - Student Game Project      October 2003-December 2003
•Responsible for several mechanical biped animation cycles.
•Created a thirty second intro-cinematic utilizing game assets and footage.
Fallen Angel - Student Game Project      Oct 2003-Nov 2003
•Created animation cycles for a non-human boss character and aided getting the character in-game.
•Cycles included: idle, walk, death and multiple attacks.

Professional-Level Abilities
•Architectural Modeling
•Character Animation
•Character Setup/Rigging
•Troubleshooting
•MAXscripting

Applications
•3ds Max 6-9
•Combustion 4
• Maya 4.5-7.0
•Adobe Photoshop
•Adobe After Effects

Education

Full Sail Real World Education      Graduated March 2004      Winter Park, FL
Associate of Science in Computer Animation
Focus in Maya, with exposure to Shake, Final Cut Pro, Photoshop, After Effects

Broadmoor Technical Center      Graduated May 2002      Overland Park, KS
720 Hours Certificate in Multimedia I & II
Focus in Computer Graphics Software

Shawnee Mission West High School      Graduated May 2002      Overland Park, KS


Industry Events

Unreal University      November 8th-9th, 2003      Raleigh, NC
Comprehensive workshop focusing on mod creation utilizing the Unreal Game Engine and it's tools.

Siggraph 2003      July 27th-31st, 2003      San Diego, CA
Exhibit and Conference Pass

NexTech - The National Summit of Young Technology Leaders      July 1st-10th, 2001      Austin, TX
One of 1,000 students from across the country to attend this event focused on technology and the businesses that surround it.


Non-Industry Jobs That Have Tried to Keep The Bills Paid

FedEx Ground      August 2004-February 2005      Overland Park, KS
Package Handler, Required initiative and lots of energy

FullSail Real World Education      May 2003-February 2004      Winter Park, FL
Computer Lab Monitor

AMC Theatres      Sep 2000-Sep 2002      Leawood, KS
Staff Supervisor, Projectionist, Customer Service


References
Available upon request.




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